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[19 Jul 2016 | No Comment | ]
Pokemon Go at Holocaust Museum? Brave New World.

Pokemon Go at the Holocaust Museum
Is this the beginning of the end of the world?
Below is an article from Breakpoint Daily written by John Stonestreet that I wanted to share with you all.
The good news is people are leaving their screens inside to go outside. The bad news? When they’re outside, they’re still staring at screens.
In 1985, social critic named Neal Postman, in the introduction to his book “Amusing Ourselves to Death,” compared two famous dystopian visions: “1984” by George Orwell and “Brave New World” by Aldous Huxley. He noted …

Internet, Video Games »

[9 Nov 2011 | 3 Comments | ]
iOS & Android Beats up Nintendo in the Gaming Market

Flurry Analytics, a mobile analytics company, has come out with a report showing the shift in mobile gaming from traditional console providers such as Sony and Nintendo towards mobile systems such as iOS and Android.

In 2009, Nintendo DS accounted for 70% of all game software revenue. iOS & Android was at 19%. 2011 thus far estimated will see Nintendo drop to 36% while iOS and Android will eat up 58% of the gaming market revenue. This is out of a total portable game revenue pie of $3.3 billion dollars…

Video Games »

[3 Oct 2011 | One Comment | ]
Did You Know Your Children Can Buy M Rated Video Games?

Should Video Games Stores be allowed to Sell M Rated Games to Kids?

US Supreme Court ruled that, YES, game merchants should be allowed to sell M rated games to kids. The US Supreme Court ruled on Brown v. Entertainment Merchants Association formerly Schwarzenegger v. EMA) deciding that the 2005 California law that prohibited sale of violent games to minors as unconstitutional. The SCOTUS ruled in a 7-2 vote…

News, Video Games »

[27 Jan 2011 | No Comment | ]
Congressman Joe Baca wants Warning Labels on Games

Congressman Joe Baca (D-Rialto, CA.) introduced a bill that calls for “all video games with an Electronics Software Ratings Board rating of Teen or higher” must include a health warning label stating:

“WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior.”

See more info after the jump!

Internet, Social Media »

[13 Jan 2011 | One Comment | ]
$1B Social Gaming Market plus w/ $653M in Virtual Good Spend!

This year, social gaming is expected to become a billion dollar market according to an emarketer report. One Billion Dollars.

I’m sure you’ve seen them, maybe on Facebook, “Bob has leveled up to warrior class 3 and found the golden lamp”. You get enough of those, you start wanting to hurt Bob.

Some crazy stats & sarcastic dry humor after the jump.

Video Games »

[1 Sep 2010 | No Comment | ]
Taking Virtual Game Girlfriends to Real Resorts?

Blending the Virtual with Reality

A beach resort in the seaside town of Atami about 60 miles southwest of Tokyo, started to target young men who play the game Love Plus. In a partnership with the city of Atami, the players can visit 13 real, physical locations.. with their virtual girlfriends..

Video Games »

[25 Aug 2010 | 5 Comments | ]
EA’s Medal of Honor – Play as the Taliban

EA’s Medal of Honor is one of the most successful and well known first-person shooters available. In October 12, the latest rendition is due to be released but with a twist – it takes place in Afghanistan and in multiplayer mode, you are allowed to play as the Taliban.

– Wait, what kind of video game allows you to play as the Taliban and shoot U.S. Soldiers?
– Don’t we still have soldiers still in Afghanistan?

… can you say controversy?

Video Games »

[18 Mar 2010 | 5 Comments | ]
Girl Starves to Death as Parents Raise Virtual Child

Recently a Korean couple, Kim Yoo-chul and Choi Mi-sun, was arrested for the neglect of their child as they devoted themselves to hours of playing a computer game which involved of all things, raising a virtual child.

The 41-year-old man and 25-year-old woman, who they themselves originally met through a chat site, had left their infant unattended for long periods of time as they went to internet cafes to raise their virtual child…

Internet, TV Shows »

[23 Jan 2010 | 16 Comments | ]
Children Media Consumption: 7.5 Hours a Day

A New Media Consumption Study shows children watch 7.5 Hours of Media per Day. That is almost as much time as adults spend at work except adults only work 5 days a week!

Kaiser Family Foundation found increased usage in online media consumption, music listening, video games, tv shows among other mediums resulting in nearly 11 hours of constant media intake. Much of the growth is contributed by the the increase in various media devices such as cell phone ownership.

The media consumption statistics are very fascinating. Tons of great info. Check it out.

Video Games »

[26 Aug 2009 | No Comment | ]
Video Gamers at Risk for Health Problems

The Center of Disease Control and Prevention (CDC) came out with a study this week that suggests that gaming habits developed as a youth carries with them into adulthood.

Specifically those who played video games as a child or a teenager have a trend to become inactive and have more health issues. The study included 552 adults between 19 and 90 in the Washington State area. Gaming once was considered a children centric activity but in this study, 50% of gamers were found to be within the 18 to 49 age.

Video gaming had unique affects on men and women…

Articles, Video Games »

[14 Jun 2009 | No Comment | ]
E3 – Microsoft  Natal & Star Wars Video

3 Latest Viral Videos Floating around the Web

I am not one to be promoting video games. I personally believe video games, though can be fun activities in groups, usually ends up as a huge time sink. This isn’t an issue just with children and teenagers, but adults. But hey, you have to appreciate art for art, CG for CG.. check out the latest videos to come out of E3…

Articles, News, Video Games »

[15 Feb 2009 | One Comment | ]

The US video game industry continues to grow despite the bad economy. Though spending cuts are prevalent in all parts of life and in all kinds of industry, the video game industry grew 13% from January 2008. The industry now sits at $1.33 billion strong. This growth is well above the the overall consumer spending growth rates.

Is anyone concerned how gaming spend is going up in a time when spending is being cut elsewhere due to economic troubles?
What does this say about the culture we live in…